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AI Crash Fix: Fixed FEnvQueryInstance::FItemIterator::StoreTestResult crashes occurring when NumPassedForItem was 0 New: Added a concept of "AISubsystem" that acts as a tickable object but can be used to batch-tick all subsystems by another piece of code for example the AISystem instance.
Crash Fix: Fixed crash when a curve hasn't been updated air sdk is no longer shipped with animate updating the animation. New: Audio Importer now uses LibSoundFile to support importing AIF, FLAC, and Ogg Vorbis file formats.
Bug Fix: Changed how we initialize FNavigationSystem::CoordTypeTransformsTo. New: Support BakePose on LODSetting asset This only works if the bakepose shares the same skeleton with the applied mesh You can override per mesh using BakePoseOverride Audio Crash Fix: Fixed visit web page with Flexiverb DSP initialization.
New: ControlRig: Added more options air sdk is no longer shipped with animate GetJointTransform, 当たる チャンス センター, and Clamp Improvement: Optimized deferred kinematic updates Animation Assets Crash Fix: Fixed crash in BlendSpace editor when sample data being used is deleted Bug Fix: Changing types of an Anim Notify will now try to copy over as many properties as possible from the old type to the new one.
Bug Fix: Reverb dry-level channel pan was fixed. Bug Fix: Fixed recast navigation queries' capabilities to limit the air sdk is no longer shipped with animate available node pool size. New: An ITD Spatialization plugin has been added to the engine.
Bug Fix: Fixed incorrect spawn location for dragged assets in Anim Blueprints. Improvement: Extended NavigationTestingActor with a way to do 'backtracking' pathfinding.
Bug Fix: Several issues with the modular synth were fixed. Navigation Crash Fix: Switched nav octree element ID over from uint64 to uint32 and changed how we assign it - it's now set to Object.
Ensures to update curves prior to update animation, not just before evaluate. Bug Fix: Changed the way we store UNavigationSystemV1. Bug Fix: CopyPoseFromMesh node is now thread-safe Bug Fix: Fixed to support correct Source for CurveSource node New: Added an Experimental hook to UAnimInstance called ApplyAnimOverridesToCDO, which allows subclasses to do their own animation modifications as part of the Anim BP compilation process.
bEnableNavigationSystem has been deprecated. Bug Fix: Updated Header's signature to match body for AnimationEditorUtils::CreateNewAnimBlueprint New: Added ability for Skeletal Mesh Component to propagate morph and or curve values to its slave components.
New: Added Per Subject delays to Live Link with Time Synchronization Timecode Synchronizer. New: Add an opt-in smooth interpolation feature to the Doppler SoundCue node.
Crash Fix: Fixed a crash with LiveLink nodes Bug Fix: Fixed properties copied into sub anim instances being one frame out of date.
Bug Fix: Bone selection is now cleared when entering section selection mode in skeletal mesh editor. The old initialization order resulted in bad initialization on some platforms. Bug Fix: Fixed log output for duration with Audio Recording. This option can be found in Project Settings, in the Audio category for each platform.Improvement: Added the option to automatically stream all USoundWaves above a set duration on mobile platforms. Bug Fix: Fixed a navmesh generation bug that resulted in removing and not rebuilding parts of navmesh when a new navmesh bounds volume had been added. Bug Fix: Fixed RecastNavMesh not recreating default nav query when loaded instance has a different querying properties than the CDO. Bug Fix: Animation Recorder now checks for curve validity before blending. Crash Fix: Fixed issue with crashing when switching to different a mesh while using copy pose node. ClampLinearTranslationLimitToRefPose - If rigid body node is set to lock a linear limit, this option clamps to the default translation. Checking the element count wasn't enough, since the UIDToArrayIndexLUT could be null. New: Added a way to configure Recast pathfinding to restrict A from reopening nodes that have already been placed on closed list. Bug Fix: Fixed anim timeline scrub ticks extending outside of their track when zoomed. Bug Fix: Fixed the clamp min and ui min values on the DelayRatio property. Bug Fix: Fixed backtracking pathfinding issues resulting from reversing the path too late - it needed to be reversed before the string pulling to gather all the area information properly. Bug Fix: Fixed the delay ratio for stereo delays source effects. Bug Fix: Fixed incorrect displayed LOD level when editing skeletal mesh LOD counts in external sub-editors Bug Fix: Animation Editor: Fixed when Reset to Default doesn't clear additional meshes Bug Fix: Animation Editor: The mesh editor doesn't show any additional meshes Bug Fix: Animation Editor: Fixed a bug with Apply to Asset where it doesn't show sometimes New: Added Asset details panel to Skeleton Editor. New: Added OnBoneTransformsFinalized delegate to USkeletalMeshComponent. New: Let NavigationSystem instances override "NavigationAutoUpdateEnabled" behavior. Bug Fix: SpawnSoundAttached now treats location input as relative when EAttachLocation is KeepRelativeOffset. Use normal bone manipulators to modify and call Update Reference Pose option in the Edit menu in Mesh Editor. Bug Fix: Added special handling including logging when there are no walkable areas while generating recast navmesh tiles. We used to report those as errors while those are pretty normal circumstances. Bug Fix: Improved anim node data packing and audited properties. New: You can modify Skeletal Mesh reference pose in the Editor with this change. It sometimes ended up uninitialized. EQS manager and AIPerceptionSystem are now AISubsystems. Bug Fix: Fixed an issue with re-importing over an existing audio file. New: Animations and Pose Assets can now be created from Skeletal Mesh, Skeleton and Animation Blueprint Editors. Bug Fix: Fixed AttachTo and SnapTo enums for SpawnSoundAttached. Re-import now supports multiple source file format extensions, and warns if source files of different formats ex. Bug Fix: Fixed assets being dragged over animation node pins displaying an incorrect error message. Crash Fix: Fixed a crash when releasing reverb. New: Experimental: Live Link Curve Debug plugin This provides a tool to quickly see what the output is of various LiveLink curves in an easy to debug manner. Use WorldSettings. Bug Fix: Fixed anim viewport pinned command widgets being added incorrectly when not holding shift. aif are attempting to overwrite one another. Bug Fix: Fixed the nav bounds calculation bug for InstancedStaticMeshComponents and HierarchicalInstancedStaticMeshComponents. Bug Fix: Fixed setting name by pin in PoseByName node not being correctly updated. New: Added an 'invert' function to FNavMeshPath Improvement: Made it easier to extend navmesh generators override ARecastNavMesh::CreateGeneratorInstance. Bug Fix: Fixed pinned viewport commands being searchable in animation editors. NavigationSystemConfig instead. Bug Fix: Hash collisions no longer causing unintended audio playback behavior. Crash Fix: Fixed a crash when playing TimeSynth that hasn't been activated.