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src/Game/Poker/andromeda-fishing.ru
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Five Card Drawの意味や使い方 Weblio辞書
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BN55TO644
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新しい携帯端末ゲーム機ラスべガス・カジノ・コーナー5カード引き& 7本のカード鋲 (Handheld Electronic Game Las Vegas Casino Corner 5 Card Draw & 7​


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▷ Download Poker 5 Card Draw - 5CD のために PC 【フリー】 ¡ Windows !
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ファイブカード ドロー ポーカー - ファイブカード ドロー ゲームのプレイ方法
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BN55TO644
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This is the classic style Poker game, 5 card draw Poker for UWP(for Windows Device & Windows Phone). This application is totally designed suitable for


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andromeda-fishing.ru・・LCD Poker - Five Card Draw: Android 繧「繝励Μ繧ケ繝医い
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andromeda-fishing.ru・・Five Card Draw Poker: Android 繧「繝励Μ繧ケ繝医い
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5 card draw game

BN55TO644
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50 xB
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$ 1000

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5 card draw game

BN55TO644
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LCD Poker is a simple, fun, and FREE Five-Card-Draw Video Poker app. It's fast and addictive. You can't play just one hand. Try it now!:: LCD Poker is modeled after the simple pocket video poker games that were once very popular


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5 card draw game

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This Property entry details every card that allows your opponent to draw a card(s..​


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Translations in context of "quick draw" in English-Japanese from Reverso Context: Reworked Abilities: Basic: Quick Draw Fully Press space to start/​continue and the arrow keys to choose your counter attack Robot games, Drawing games, Quick Corsair Job Abilities - 2-hour ability: Wild Card (Level 1)​Has a random effect on all party members within area of effect. Double-Up (


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5 card draw game

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1)[START]を押すと、参加料(Ante) 10javaを引き落とし、各プレーヤーに 5枚ずつ裏向きにカードが配られ、便宜的に のプレーヤーが手札(Hole-Card)の 中に Jack の One-Pair 以上の役(Poker-Hand)が無い(Pass)場合ゲーム は流れます。


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5 card draw game

BN55TO644
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私たちがあなたを示すことをうれしく思っていて最もポピュラーなトランプゲームの1つ-5人のカード引き分けポーカー! 家に優しいゲームで非常に人気があるのはポーカーの最も楽なバージョンの1つです。 主な目標は、敵対者のそれより


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5 card draw game

BN55TO644
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WR:
50 xB
Max cash out:
$ 1000

Translations in context of "quick draw" in English-Japanese from Reverso Context: Reworked Abilities: Basic: Quick Draw Fully Press space to start/​continue and the arrow keys to choose your counter attack Robot games, Drawing games, Quick Corsair Job Abilities - 2-hour ability: Wild Card (Level 1)​Has a random effect on all party members within area of effect. Double-Up (


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5 card draw game

The playing field is divided into your area 自陣 and the opponent's area 敵陣. When Attacking アタック時 : When the Digimon performs an attack. Effects 効果 : Any special effects this Digimon possesses. Evolution Requirements 進化条件 : States the [Colour] and [Level] of Digimon that are able to evolve into this Digimon, as well as the Cost required for evolution. Evolution Base Effects are not considered "Effects". Digimon デジモン : A Digimon Card is treated as a "Digimon" when it is played from the player's hand or deck and placed into the Battle Area, or when it is deployed from the Raising Area. When a card that has an effect with this activation timing is flipped face-up while in Security, the effect is triggered without payment of Cost. If the player is attacked while they have 0 cards in their Security, they lose the game. When Destroyed 消滅時 : When the Digimon is destroyed, whether by losing a battle, or by the effects of a card. When Evolving 進化時 : When the Digimon on the Field undergoes evolution. Main メイン : Effects with this activation timing can be activated during your Main Phase. Tamer テイマー : A Tamer Card is treated as a "Tamer" when it is played from the player's hand or deck and placed into the Battle Area. Digimon will evolve into a Digimon one level higher than itself during Evolution. Security Digimon セキュリティデジモン : When a Digimon card is flipped face-up during a Security Check, that card becomes a Security Digimon. Pass パス : The action of declaring and voluntarily passing your turn to the opponent during your Main Phase. Attribute 属性 : One of the characteristics of a Digimon. If the Digimon with this effect disappears while the attack is still in progress, such as when the Digimon loses the battle, the activation timing does not occur. Battle Area バトルエリア : Digimon and Tamer Cards can be placed into the Battle Area, where they are put into play and considered "Digimon" and "Tamers" respectively. If the card has an Evolution Base Effect, it is now able to activate its Evolution Base Effect. Play 登場 : The action of placing a Digimon or Tamer from your hand into the Battle Area by paying their Play Cost. Discard 破棄 : The action of discarding a card. Card Name カード名 Card Number カードナンバー Rarity レアリティ Security Effect セキュリティ効果 : An effect that is triggered when this card is flipped face-up while in Security. Destroyed 消滅 : A Digimon that is sent to the Trash due to either having lost a battle, or receiving an effect that causes destruction. The main Attributes a Digimon can have include Vaccine ワクチン , Data データ , Virus ウィルス , and Free フリー. Baby 幼年期 : Denotes the evolution level of a Digimon. When evolution takes place, the player draws 1 card from their deck as an Evolution Bonus. Both Players' Turns お互いのターン : An effect with this activation timing continues to remain in effect during the span of both your turn and the opponent's turn. Actions Attack アタック : The action of using your Digimon to attack either the opponent player, or one of the opponent's Digimon currently in Rest position. Card Number カードナンバー Rarity レアリティ Security Effect セキュリティ効果 : An effect that is triggered when this card is flipped over while in Security. Card Types Digimon Card デジモンカード : Cards depicting Digimon. Digitama Deck デジタマデッキ : Where the Digitama Deck is placed. Up to 4 cards with the same Card Number can be included in the same Deck. Option Card オプションカード : Use-and-throw cards whose effects are mainly triggered when they are played from the player's hand. Raising Area 育成エリア : Digimon hatched from the Digitama Deck are placed in this area. Rest Position レスト状態 : The state of a Digimon or Tamer that has been placed horizontally after being Rested. Evolution and moving a Digimon from the Raising Area do not count as [When Played]. Perfect 完全体 : Denotes the evolution level of a Digimon. Evolution Base Effect 進化元効果 : An effect that can be used after this Digimon has evolved into a higher Level Digimon. Deck デッキ : Where the deck is placed. This effect increases by X the number of Security cards checked when performing an attack on the opponent player. Security セキュリティ : When the card is flipped face-up during a Security Check. Evolution that takes place in the Raising Area will not trigger effects that activate [When Evolving]. Check チェック : The action of flipping a Security card face-up when an attack is performed on a player.

Field[ edit ] An explanation of elements more info the Field The Field フィールド is the play area in which the card game takes place.

Beginning of Your Turn 自分のターン開始時 : An effect with this activation timing is triggered the moment your turn begins. While a Digimon's DP does not 5 card draw game when it is attacked, there are effects that can reduce a Digimon's DP.

Tamer Cards[ edit ] Tamer Cards テイマーカード are cards depicting human characters, used to support Digimon Cards in battle. Up to 4 cards with the same Card Number can be included in the same Digitama Deck.

This 5 card draw game can be activated when the opponent's Digimon performs an attack. If the number of Security cards to be Checked becomes 2 or more as a result 5 card draw game this effect, perform the Checks one at a time.

Rarity レアリティ : The rarity of the card. Memory Gauge メモリーゲージ : The Memory Gauge is used for the payment of Cost, and is shared between both players. Evolution Base 進化元 : A card is situated below a Digimon that has evolved from it. Effects 効果 : Effects found on Digimon, Tamers, and Option Cards. Card Characteristics: Digimon Cards Type タイプ : One of the characteristics of a Digimon. Play Cost 登場コスト : The Cost required to play a Digimon, allowing it to enter the Battle Area from the hand. Battle バトル : A "Battle" refers to the match that takes place between 2 Digimon or between a Digimon and a Security Digimon, when a Digimon performs an attack. Ultimate 究極体 : Denotes the evolution level of a Digimon. After Attacking アタック終了時 : When the Digimon with the [After Attacking] effect finishes its attack. During the game, if a Digimon's DP is reduced to 0 by any sort of effect, that Digimon is destroyed and sent to the discard pile DP will not become negative. Security Effect セキュリティ効果 : An effect that is triggered when a card is flipped face-up during a Security Check. Usage Cost 使用コスト : The Cost required for this Option Card to be used. During Battle, victory is determined by which side has higher DP. Such effects can only be triggered once, even if the conditions to trigger the effect are fulfilled multiple times within the same turn. The Field consists of the following elements: Security セキュリティ : The Security is a defensive wall that protects the player; the number of cards in the Security decreases each time the player is attacked. Corresponds to a Lv. Play Cost 登場コスト : The Cost required to play a Digimon or Tamer, allowing them to enter the Battle Area from the hand. During evolution, a Digimon card is placed atop a Digimon that meets its Evolution Requirements, and the Evolution Cost is paid. During a battle, the DP of both Digimon are compared to determine the winner of the battle. Digimon Power DP デジモンパワー : The Digimon's attack power. Digitama Cards have a different card back from regular cards, and are used only in the Digitama Deck. Card Characteristics: All Cards Colour 色 : The colour that the card is grouped under. They are activated when an Option card with such an effect is played, or when a Digimon or Tamer has such an effect, and you choose to trigger the effect anytime during the Main Phase. Turn Active アクティブ : The action of untapping a Digimon or Tamer in the Rest position, turning the card to the vertical position and allowing it to act again. Child 成長期 : Denotes the evolution level of a Digimon. They cannot be attacked by the opponent's Digimon. Evolution 進化 : The action of turning a Digimon into another Digimon 1 Level above it. Effects triggered [When Attacking] are carried out before the battle with the opponent Digimon begins, or the Check on the opponent's Security is performed. Play Cost 登場コスト : The Cost required to play a Tamer, allowing it to enter the Battle Area from the hand. Effects 効果 : The effects that result from using this Option Card. When a Pass is performed, regardless of the Counter's current position on the Memory Gauge, it is moved to the [3] position on the opponent's Memory Gauge. Digimon placed in the Raising Area cannot activate any effects, but are also not affected by the effects of other cards unless the effect in question specifically targets Digimon placed in the Raising Area. While they cannot attack, they are able to bestow effects onto the player's or opponent's Digimon. Activation Timings When Played 登場時 : When the Digimon directly enters the Battle Area from the player's hand. Effects 効果 : Any special effects this Tamer possesses. Option Cards オプションカード are support cards with various effects. Card State Rest レスト : The action of turning a card to the horizontal position in order to perform an attack or use a Main effect. Level Lv. Trash トラッシュ : A discard pile, where discarded cards are placed face-up. Tamer Card テイマーカード : Cards depicting Tamers. Your Turn 自分のターン : The entire period from the beginning of your turn to the end of your turn. Digimon Cards and Digitama Cards[ edit ] Digimon Cards デジモンカード and Digitama Cards デジタマカード are cards depicting Digimon that are used in-game to battle. Opponent's Turn 相手のターン : The entire period from the beginning of the opponent's turn to the end of the opponent's turn. Hatching 孵化 : The action of flipping 1 card from your Digitama deck face-up, and placing it into your Raising Area during your Raising Phase. Security Digimon differ from regular Digimon in that Security Digimon are not affected by effects that target Digimon, and Security Digimon cannot activate any of their own effects aside from their Security Effects. Adult 成熟期 : Denotes the evolution level of a Digimon. Digitama Card デジタマカード : Cards depicting Baby level Digimon. Once per Turn ターンに1回 : Denotes that this effect can only take effect once per turn. Active Position アクティブ状態 : The state of a Digimon or Tamer that has been placed in the vertical position, denoting that it has not attacked or acted yet.